Gamer/artist in North East Florida talks about running games for his kids, friends, and total strangers. Also his encounters with various artists (friend or otherwise). Also 'casting at anchor.fm/jim-yoder with game/media thoughts.
Wednesday, April 9, 2014
Scheduling April's game
I dropped the ball setting up my game for April, so here it is. Mutant Future!! If you like Gamma World, crazy post apocalyptic stuff, then give it a shot. I guess living nearby helps, too. Sunday, April 27th at 1:00 PM, Ravenstone Games. I will be rolling some pre gens for everyone, the artless pdf is free, just go to this page and click core rules. That way you can check out the rules, and if you have a tablet or some such device, you can have your own set of the rules. Kind of a try it before you buy it type thing. I am in the the middle of setting the adventure up, elbow deep in it's guts as it were. Take care everyone!!
Labels:
Gamma World,
Goblinoid Games,
Mutant Future,
Ravenstone
Tuesday, April 8, 2014
April Artifice number three
Here is my second entry into the OSR Superstar competition. It was a quick little thing that I through in at the last moment, so I am adding a bit to it. Here it goes!
Leather Armor of Immolation +2
This looks like a standard suit of leather armor, though darker than most. It has a powerful illusory enchantment placed upon it.When activated, via special code phrase, the wearer appears to be engulfed in flames. All people/creatures in melee with the person will need to make a save vs. spells and anyone failing that will run away or find another target out of melee range of the armor. A person failing their save who was attempting to grapple, or was touching the armor takes 1d6 damage from psychic damage.This effect, useable once per day, lasts five minutes or when another code phrase is spoken. Unfortunately being a bright ball of flame does make it easier for ranged attacks, say +1?
In regards to code phrases, they can be silly or serious. To activate maybe singing "It's getting hot in here" and to deactivate saying "What's cooler than cool?" As always, let me know what you think, take care!
Leather Armor of Immolation +2
This looks like a standard suit of leather armor, though darker than most. It has a powerful illusory enchantment placed upon it.When activated, via special code phrase, the wearer appears to be engulfed in flames. All people/creatures in melee with the person will need to make a save vs. spells and anyone failing that will run away or find another target out of melee range of the armor. A person failing their save who was attempting to grapple, or was touching the armor takes 1d6 damage from psychic damage.This effect, useable once per day, lasts five minutes or when another code phrase is spoken. Unfortunately being a bright ball of flame does make it easier for ranged attacks, say +1?
In regards to code phrases, they can be silly or serious. To activate maybe singing "It's getting hot in here" and to deactivate saying "What's cooler than cool?" As always, let me know what you think, take care!
Sunday, April 6, 2014
April Artifice, bonus Mobile Frame edition
I finally sat down and attempted to come up with a frame. I did not start with the idea of giving it chicken legs, that is how it ended up.
Very simplistic, shoulder mounted machine gun and dual sensor array.
I guess I should go back to the book and follow the instructions. I will post more pictures when I get back to this.
I guess my little chicken frame will go home now, bok bok.
Very simplistic, shoulder mounted machine gun and dual sensor array.
I guess I should go back to the book and follow the instructions. I will post more pictures when I get back to this.
I guess my little chicken frame will go home now, bok bok.
April Artifice, number two
So, like many people out there, I entered the "So you to be an OSR superstar?" contest over at Tenkar's Tavern. I did not make it to the second round, but I figured I would share my first entry with you.
St. Vincent's silvered mace
+1, +3 vs. lycanthropes usable only by clerics and paladins
Resembles a typical mace, the only difference being this is silver.
A high ranking cleric among the church, Vincent retired from public life to live out his remaining years at a monastery out in the country. One evening a band of were creatures, led by a were bear named Gristle Gut attacked the order, killing all but Vincent and one other monk. He and the brother recovered and, after tracking them, laid holy vengeance upon the vile beasts. Gristle Gut was the last to fall to Vincent's mace, caving his skull in. They say the mace can sense when lycanthropes are near, and if a were bear is present, a madness may fall upon the wielder.
In addition to the bonuses to hit/damage, the possessor of the mace know when lycanthropes are about as he can see a flickering aura about them. If a were bear is present he must make a save or fall into a berserk rage, attacking the beast until it or the wielder is dead. Lawful allies may also see an aura around were creatures present, though it is weaker and therefore gives only a +1.
So that was it, though I had left the history bit out (and therefore the part about were bears) due to my misreading the rules of the first round. I learned I need to pay closer attention, next time I will do better! Take care everyone and I hope this has been of some use to someone out there.
St. Vincent's silvered mace
+1, +3 vs. lycanthropes usable only by clerics and paladins
Resembles a typical mace, the only difference being this is silver.
A high ranking cleric among the church, Vincent retired from public life to live out his remaining years at a monastery out in the country. One evening a band of were creatures, led by a were bear named Gristle Gut attacked the order, killing all but Vincent and one other monk. He and the brother recovered and, after tracking them, laid holy vengeance upon the vile beasts. Gristle Gut was the last to fall to Vincent's mace, caving his skull in. They say the mace can sense when lycanthropes are near, and if a were bear is present, a madness may fall upon the wielder.
In addition to the bonuses to hit/damage, the possessor of the mace know when lycanthropes are about as he can see a flickering aura about them. If a were bear is present he must make a save or fall into a berserk rage, attacking the beast until it or the wielder is dead. Lawful allies may also see an aura around were creatures present, though it is weaker and therefore gives only a +1.
So that was it, though I had left the history bit out (and therefore the part about were bears) due to my misreading the rules of the first round. I learned I need to pay closer attention, next time I will do better! Take care everyone and I hope this has been of some use to someone out there.
Thursday, April 3, 2014
Mobile Frame Zero
Pushing back the second installment of April Artifice because I have a class to go to before work, yuck. I figured I would help spread the word about a little mech combat game that uses Lego, Mobile Frame Zero. You create your own mechs/robots/whatever and you are in charge of how they look. There are some amazing builders out there, which can be a little intimidating, but they have instructions on how to build the basic models, so you can practice and then go from there. They currently have a Kickstarter that will bring spaceship combat into it, you can find that here. In addition to being a cool way to play with Lego, you can download the pdf of the game for free, a kind of try it before you invest sort of thing. Currently, I am having a difficult time locating players in my city, but I am hoping that changes soon. Give a look and let me know what you think?
Wednesday, April 2, 2014
Con on the Cob 2014
Here we are, looking down the barrel another year of conventions. It was recently announced that Goblinoid Games will have a presence at Con on the Cob this year, which compels me to register and maybe run a game or two. I know Tim Snider will be there, which means a Saturday morning game of Thundarr the barbarian should be in store for us mortals, and hopefully some Cryptworld! I will most likely run Labyrinth Lord, nothing complicated but I want Goblinoid to feel inclined to come back. October 16-19 is when it is and registration is open, so get over there and sign up. Don't worry, it'll be fun!
Labels:
Con on the Cob,
Cryptworld,
Goblinoid Games,
Labyrinth Lord,
Tim Snider
Tuesday, April 1, 2014
April Artifice
Here we are, April first and what do I have for you? In honor of April fool's day, this item might seem great at first, unfortunately it also comes with a curse.
Girdle of Overexertion
This item closely resembles a girdle of giant strength and will act as one when the wearer first uses it. Any use of it afterwards will result in a pulled muscle, sprained ankle, or some such problem. They roll a save vs. spells/spell like devices and if they make it, they are only incapacitated for that round. If they fail, then they can't act in combat. They can only move, hunched over, saying something about lifting with the legs next time or something like that, until they can take a rest and maybe get a massage or whatever. Now if they rolled a 1 on their save, well they are down for the day clutching their lower back and mumbling something about their lumbago.
Cure light wounds can be used to get them back to normal for the time being, but the girdle cannot be removed except with a casting of remove curse. This means if they take another action that could result in overexerting themselves, they will have to roll to save again.
I hope someone out there gives this a shot and lets me know how it went. Remove curse is a third level cleric spell in Labyrinth Lord so for a mid level group it should not be crippling. Go ahead and toss into a low level groups treasure cache, hehe. Take care all!
Girdle of Overexertion
This item closely resembles a girdle of giant strength and will act as one when the wearer first uses it. Any use of it afterwards will result in a pulled muscle, sprained ankle, or some such problem. They roll a save vs. spells/spell like devices and if they make it, they are only incapacitated for that round. If they fail, then they can't act in combat. They can only move, hunched over, saying something about lifting with the legs next time or something like that, until they can take a rest and maybe get a massage or whatever. Now if they rolled a 1 on their save, well they are down for the day clutching their lower back and mumbling something about their lumbago.
Cure light wounds can be used to get them back to normal for the time being, but the girdle cannot be removed except with a casting of remove curse. This means if they take another action that could result in overexerting themselves, they will have to roll to save again.
I hope someone out there gives this a shot and lets me know how it went. Remove curse is a third level cleric spell in Labyrinth Lord so for a mid level group it should not be crippling. Go ahead and toss into a low level groups treasure cache, hehe. Take care all!
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