I finally sat down and attempted to come up with a frame. I did not start with the idea of giving it chicken legs, that is how it ended up.
Very simplistic, shoulder mounted machine gun and dual sensor array.
I guess I should go back to the book and follow the instructions. I will post more pictures when I get back to this.
I guess my little chicken frame will go home now, bok bok.
Gamer/artist in North East Florida talks about running games for his kids, friends, and total strangers. Also his encounters with various artists (friend or otherwise). Also 'casting at anchor.fm/jim-yoder with game/media thoughts.
Showing posts with label Mobile Frame Zero. Show all posts
Showing posts with label Mobile Frame Zero. Show all posts
Sunday, April 6, 2014
Thursday, April 3, 2014
Mobile Frame Zero
Pushing back the second installment of April Artifice because I have a class to go to before work, yuck. I figured I would help spread the word about a little mech combat game that uses Lego, Mobile Frame Zero. You create your own mechs/robots/whatever and you are in charge of how they look. There are some amazing builders out there, which can be a little intimidating, but they have instructions on how to build the basic models, so you can practice and then go from there. They currently have a Kickstarter that will bring spaceship combat into it, you can find that here. In addition to being a cool way to play with Lego, you can download the pdf of the game for free, a kind of try it before you invest sort of thing. Currently, I am having a difficult time locating players in my city, but I am hoping that changes soon. Give a look and let me know what you think?
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