Starting with The Lords of Destiny, written by William H Keith Jr who also painted the cover. The PC's land on an enormous ship containing an artificial black hole and capable of destroying planets. Unfortunately, the Milky Way galaxy is in it's path. This world ship contains a race (Ydaran) whose ancestors fled their planet after they lost an interplanetary war. They have traveled so long that they believe they are the only world in existence. The Supreme is a self aware computer which is in charge of the ship, and controls enforcer robots, continues to perpetuate that idea. A ruling class called captain lords have surgical implants which allow them to communicate with an overall brain called the Oracle, which can give them access to forbidden parts of the ship. The Supreme can also control enforcer robots.
Game wise, this adventure adds a few new skills and weapons, as well as a brief history of the Ydar and the ship. There is background information for Von Neuman Machines, black holes, and time dilation. The players can create their own Time Lords/assistants, use any from the main rules, or the included pre gens. This is a Time Lord known as the Professor, and Joan of Arc (historical figure), Sharyl Evans (modern day journalist) and Trask (test pilot from the future)
Resolution can be very flexible, with one option being traveling in their TARDIS to a planet in the ships path or a ship tracking the Destiny of Ydar, looking for revenge. This adventure reminds me very much of the Fourth Doctor and Leela story Underworld. This seems like an interesting module with possibilities for new adventure ideas spun off from the main premise. I have never run or played any of these FASA modules, so if any of you have then please let me know. Thank you!

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