Showing posts with label dragon storm. Show all posts
Showing posts with label dragon storm. Show all posts

Sunday, December 1, 2013

Ravenstone Games

Mike Williamson, owner
     Ravenstone Games! My friendly local game store. I have some lovely memories here and felt I should share this place with you all. When I travel, I like to visit game stores local to where I am going. I felt I should cover my local store. Ravenstone has been  a Columbus, Ohio fixture founded by Joe Turner in 1996, starting out in Westerville and eventually moving to it's current location at 1675 Karl Ct. Columbus, Ohio 43229. It later years it gained new owners, but today it is run by Mike Williamson.

     The Pathfinder Society has an active presence, with games happening on Thursday and Saturday and Dungeons and Dragons 4E Mondays and Tuesdays. Apparently someone is running a Dragon Storm game Fridays, which is awesome to see one of the original collectible card/role playing games getting some love. Heroclix games are Thursdays and Star Trek Attack Wing is one Wednesday a month (just started recently). The second Saturday of the month has COGA running miniatures games starting at 10am. Of course they do the Magic pre-releases and will soon be getting into the Friday Night Magic scene.

     The website is not quite up to date, and there is a you tube video if you are so inclined. If you are looking for the latest and they do not have it, he can most likely order it for you.Next time you're in Columbus, get it a look. Take care guys!

Wednesday, June 9, 2010

My kids are ROLE-players? Who knew!

Hello again, this time I'm talking about running rpg's for kids, specifically mine but I'm sure it would apply to others. I have 3 kids, Chris (17), Jade (14), and Ike (12), and they love playing/making up games. A few years ago I ran them through some of Keep on the Borderlands (basic D&D module) using the rules cyclopedia. They explored a kobold cave and the temple of evil, having fun and coming up with some goofy things to try. The one thing that sticks out in my mind was when they entered the kobold cheiftain's room saying they were the cable repairmen. Yeah, that kind of stuff.

The trick is to be entertaining and to be able to roll with whatever craziness they come up with. You don't have to allow everything, just pick your battles, so to speak. The main priest at the keep would ask them about their exploits in the kobold caves with an exclamatory "Do tell." that got my kids laughing, but became creepy when he turned out to be a villain later.

Next came Savage Worlds, and a generic fantasy city I created. I allowed Ike to be a race of his own design, I believe he wasn't all that excited about playing. The race he created was a bird that turned into a person, which we decided was a rarity in this world. They all were playing children and I discovered they enjoyed talking to the npc's alot more than fighting, though they did some off that as well.

I have found that Savage Worlds is a great system for for kids as it is intuitive and not unnecesarily complicated. Plus, bennies are awesome, as evidenced by my youngest's cries of "Benny!" when he rolled poorly. The fact that the target number is a 4 or the target's parry is great along with dice that explode (roll the maximum on a die and you get to reroll it).

For awhile, we played a few different one sheets in different savage settings and the chilluns didn't want to go back to D&D. Which was fine, since it was so easy to run one sheets and Savage Worlds in general. Oh we weren't playing every weekend, that would have been great, but every so often we would sit down and roll some dice and I'd get to try out some outrageous accents.

So, a couple months ago I decided to try Dragon Storm out on my kids and they loved it. I mean, the rules are on one sheet of paper for goodness sake! They loved it even more than Savage Worlds, which surprised me at first. I think the flexibility of the rules allowed them to come up with some really wild stuff and allowed me to roll with some of their wilder moments.

The key (at least for my kids) is to entertain, decide what to let slide and when to put your foot down and say "Dude, come on that's just crazy!" Have the npc's interact, you don't have to do accents, as long as they have different things to say. It's helpful to have a list of names handy so you can make notes like "Germain Firebrand-town guard, likes sweetbread" and so on. The goal is everybody having fun.

Comments are welcome, thanks for reading and take care!!