So with Free RPG Day came the LotFP adventure Doom-Cave of the Crystal-Headed Children, with it's wildly imaginative plot and craziness. I retrieved my grindhouse copy of the rules from my game shelf and looked through the books. Taken as they are, besides the art there is not much that is "weird" about it, that comes from what the referee puts into it. There is a section, that I suddenly cannot find, where he suggests using the ordinary as a veil for the weird (not in those words, mind you) like travelling trough a small village and having a woman ask for help to find her son named Andrew, and then another, and another. What began as just passing through town turns into a mystery of these women and their lost, identical sons. It escalates from there. The website is here, the game is by James Raagi who currently resides in Finland. The free no art/rules pdf can be found at the site as well.
The rules have the standard race as class with the four human classes and then dwarf, elf, and halfling. What I really like here is that the thief is called a specialist, and you can actually focus on different aspects, like maybe he is very sneaky, or an expert at tinkering with locks. Basically each class gets better at what it does, the fighter is the only class to get attack bonuses beyond first level, specialists get more points to specialize, magic users more adept at magic, and clerics cleric like no one's business. Oh, and the same goes for the dwarf, elf, and halfling. As lamentations has advanced, I could not really say matured, James has moved towards using historical settings and putting a weird spin to it.
So now I feel compelled to run at least one game using Lamentations, I want to set it in Italy around 1500. Now if I could get some folks to sit around a table to play. Anyone want to try it out with me?