Sunday, April 10, 2011

Jinx Hellstrom: 20 years into the future

Tonight's game had the PC's being snatched forward in time an indeterminate amount of time. Brock is tasked, by the girl he has a crush on, to take a magical device back to his present and "Stop the rain." among other things. Jinx, a tiefling, is confronted by one of her own race for "betraying her own people", he even slaps her when she interrupts him. Abruptly a dark shape swoops down through a great hole in the ceiling and grabs the people from the future and flings them off a nearby balcony. Upon landing the group can see they are up against a purple dragon!

Shortly after engaging the dragon, a fomorian slavedriver named Kurd drops in through the ceiling and attacks the group from the rear. Soon after the minions (four of them)approach and two illithids creep around the edge of the fight. It was a hard fight (dazed conditions are a pain) but they managed to pull through. It was very satisfying, I feel I am a step closer to learning how to balance an encounter. I do not want them shrugging their way through it, but I do not want them to be dying all over the place.

My approach this time was to look at what minis I had and see what worked with the story I wanted to tell. Next I used the monster builder to find appropriate stats and changed them when necessary. I then looked through my map collection for closest to what I wanted and used a few dungeon tiles to represent various aspects of the terrain, like holes in the floor and piles of debris. I was very happy the way it turned out and am looking forward to the next game in two weeks. Take care everyone and see you later!

Sunday, April 3, 2011

Aaagh!! Real Life Sucks!! (alsomething about my Sunday game)

Hello, it's been awhile, I know, and I would like to take this moment to apologize for it. Early February had some real life tragedy for my family and it just pushed everything else aside. Well, enough of that, here's a bit about my Sunday game.

So, my group has reached paragon level and will be branching out into the big bad world. There are a fews directions they can go with their exploits, and in anticipation of them I have picked up a copy of Manual of the Planes. They are currently in the capitol city of Galen, where they are trying to located and aid their mentor. This story arc can go one of several ways, from saving the citizenry to "OMG, we gotta get outta here!" I am looking forward to it's resolution, no matter which path they choose.

In other news, I ordered and have recieved the savage worlds action/adventure decks, and I am looking forward to running a game with them. The action deck is a standard sized deck of cards with special artwork for the face cards, aces and jokers. The adventure deck is a great way to bring a bit more player control to the game. They range from combat bonuses, social buffs, and romantic interests for the players. Excellent artwork in both decks and great options for your savage worlds game, a win/win I would say.

That's it for now, take care everyone and good night!