Sunday, June 8, 2014

Running Dwimmermount!

     I will run Dwimmermount at Con on the Cob this year. The pdf, which is the "We are done except for looking for typos." version and that is what I will be using until I get the final version.There will be at least two Dwimmermount slots and there will be overlap. Example being if the second expedition follows the path of the first, they will see evidence of the first group. Now if they are the same folks, then it wont be a surprise but I am looking forward to it and am hoping I get two groups going through.

     Anyone new to this mega dungeon, Dwimmermount is set on the world (planet) of Telluria, and the titular mountain is a prison. One ginormous prison filling a mountain. Rumors abound about this place, but it has been sealed off from the rest of the world for two centuries! Until now. There are folks ready to pay lots of money for what they think/know is in their, also folks who do not want the wrong people poking around in there. Which group will you side with?

     I will be using the regular Labyrinth Lord rulebook, meaning you can use the free pdf at Goblinoid Games website and not have to spend a penny. In Dwimmermount the only races available, besides human, are dwarf and elf. James Maliszewski has weaving a fascinating back story for the history of Telluria and beyond which explains the creation dwarves and elves. Seriously amazing stuff. There are also two new(ish) classes, the cultist and the paladin. You can start off as a cultist or convert from a cleric, and paladin converts from a fighter. There are locations and people in the dungeon that you go to for conversion.

     I hope to run this at my local flgs as well, so if there are any folks out there who want to play then let me know. I still have some more reading to do, but I could be ready to roll with it soon! Leave a comment if you're feeling froggy, folks! Take care everyone!

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