Here we are, another weekend over and some more stuff for Alucar. First, lets get a dinosaur out of the way.
Deinonychus (what the velociraptor in Jurassic Park really was)
STR:5(75) WPR:4(65)
DEX:5(75) PER:0
AGI:6(85) PCN:5(75)
STA:4(55) POW:0
ATT:80% WND:13
MOV:L80
Notes: Relatively man sized, they are sleek bipeds with sickle shaped talons on their hind feet. Capable of using limited tactics, they typically hunt in small packs.
Clockwork Guardsman
STR:6(85) WPR:0
DEX:5(75) PER:0
AGI:5(65) PCN:4(55)
STA:5(75) POW:0
ATT:75% WND:15
MOV:L60
Notes: Resembling a typical policeman, with a porcelain mask and wearing white gloves. It's interior is a mass of gears and mechanisms. If needed, a small wooden club slides out of it's sleeve to be used to attack or defend. They are designed to follow simple instructions, and are typically found guarding the Steam Works (Prof. Atlas' labs) and the city hall.
As usual, let me know what you think, more to come this next Wednesday. Take care, folks!
Gamer/artist in North East Florida talks about running games for his kids, friends, and total strangers. Also his encounters with various artists (friend or otherwise). Also 'casting at anchor.fm/jim-yoder with game/media thoughts.
Showing posts with label Alucar. Show all posts
Showing posts with label Alucar. Show all posts
Sunday, November 15, 2015
Wednesday, November 11, 2015
NaGa DeMon update 2
An enormous system of caverns adjacent to Alucar recently opened. Inside explorers discover a lost world of wonders. One Tyrannosaurus Rex stalks the area, while packs of deinonychus and procompsognathus roam unchecked.
Now, I have previously statted out the T-Rex here. He wanders the caverns relatively unchecked, his size being the only reason he has not besieged Alucar already. Next down the line are the Deinonychus (what they called velociraptors in Jurassic Park) and they travel in small packs, using basic tactics to take down prey. Flanking, ambushing, that sort of thing. The final saurian predator in these time lost caverns are the Procompsognathus. They travel or hunt in large packs, almost like a swarm, rushing their objective to overwhelm with speed and numbers.
In addition to these carnivores, there should be some herbivores as well. Expect to see the reliable old Triceratops, Stegasaurus, and maybe an Ankylosaurus. The meat eaters need something to devour, right? I plan to stat these guys out, as well as the gas bag, an post them here this weekend. Fingers crossed. Also I hope to have that pic above inked sometime this month. My hope is that this set of caverns will be good for the adventuresome, explorer type characters. Hopefully there can be something for everyone when I am done here. Take care guys!
Now, I have previously statted out the T-Rex here. He wanders the caverns relatively unchecked, his size being the only reason he has not besieged Alucar already. Next down the line are the Deinonychus (what they called velociraptors in Jurassic Park) and they travel in small packs, using basic tactics to take down prey. Flanking, ambushing, that sort of thing. The final saurian predator in these time lost caverns are the Procompsognathus. They travel or hunt in large packs, almost like a swarm, rushing their objective to overwhelm with speed and numbers.
In addition to these carnivores, there should be some herbivores as well. Expect to see the reliable old Triceratops, Stegasaurus, and maybe an Ankylosaurus. The meat eaters need something to devour, right? I plan to stat these guys out, as well as the gas bag, an post them here this weekend. Fingers crossed. Also I hope to have that pic above inked sometime this month. My hope is that this set of caverns will be good for the adventuresome, explorer type characters. Hopefully there can be something for everyone when I am done here. Take care guys!
Wednesday, November 4, 2015
NaGa DeMon 2015, Update 01
This was my original idea for Alucar; What if at the start of the 20th century, a city was built to be a
technological marvel. People flock to this city and are amazed by the
wonders contained their in. There is a monorail and clockwork "guards"
at city hall. The main creator of these things has his laboratory, known
as the Steam Works, at the heart of this place.
Then tragedy strikes, as a massive sinkhole opens and swallows everything. Not everyone survives, but those who do learn to adapt to their new surroundings. It takes a year for city to pull itself together, and now it is up to the players how to proceed. Stay in town and deal with local issues, or strike out and explore the various caverns branching off from Alucar? Go crazy and do both, maybe figure out what caused the catastrophe in the first place?
Now I am thinking what if it is discovered by some spelunkers in the seventies and how that would play out? It would be creepier, that's for sure. Maybe do both, as a setting you could play a session where the city is discovered and then shift back to after Alucar fell into the earth. Just something to think about.
So here is a quick sketch of what the gas bags look like. The upper tentacles the end in leaf like fronds are used to gently drift them through the air. The lower appendages are used to grasp and can sting.
That is all I have for now, looking forward to coming up worth more stuff for you all.
Then tragedy strikes, as a massive sinkhole opens and swallows everything. Not everyone survives, but those who do learn to adapt to their new surroundings. It takes a year for city to pull itself together, and now it is up to the players how to proceed. Stay in town and deal with local issues, or strike out and explore the various caverns branching off from Alucar? Go crazy and do both, maybe figure out what caused the catastrophe in the first place?
Now I am thinking what if it is discovered by some spelunkers in the seventies and how that would play out? It would be creepier, that's for sure. Maybe do both, as a setting you could play a session where the city is discovered and then shift back to after Alucar fell into the earth. Just something to think about.
So here is a quick sketch of what the gas bags look like. The upper tentacles the end in leaf like fronds are used to gently drift them through the air. The lower appendages are used to grasp and can sting.
That is all I have for now, looking forward to coming up worth more stuff for you all.
Sunday, November 1, 2015
NaGa DeMon, November 2015
Let's try this again. Last year I gave it a go, but it kind of died out. This time I am continuing with that work, developing and expanding it. Should be fun. The main thrust will be Alucar, using the Pacesetter action table rules.
Lets have a quick idea to start, gasbags.
Well, it gets dark underground, how do you expect people to see after the ground has swallowed their city. Initially, I thought there could be phosphorescent fungus but now I am thinking there should be floating man o war looking creatures that glow in the "night". More to come, stay tuned.
Lets have a quick idea to start, gasbags.
Well, it gets dark underground, how do you expect people to see after the ground has swallowed their city. Initially, I thought there could be phosphorescent fungus but now I am thinking there should be floating man o war looking creatures that glow in the "night". More to come, stay tuned.
Wednesday, April 29, 2015
T-Rex stats, Alucar and beyond
In a cavern adjacent to Alucar is somewhat of a lost world. One of the creatures in there is tyranosaurus rex. Here are the stats I worked up for it. Let me know what you think.
Tyranosaurus Rex
STR:10 (145) WPR:6 (80)
DEX:1 (15) PER:0
AGI:3 (45) PCN:4 (55)
STA:9 (135) PWR:40
ATT:95% WND:20
MOV:L 150
UNUSUAL POWERS
Roar: The T-Rex can roar in a way that inspires fear in smaller/lesser creatures. All who are able to hear it must make a fear check on column four. This costs 10 WPR with each use.
Tyranosaurus Rex
STR:10 (145) WPR:6 (80)
DEX:1 (15) PER:0
AGI:3 (45) PCN:4 (55)
STA:9 (135) PWR:40
ATT:95% WND:20
MOV:L 150
UNUSUAL POWERS
Roar: The T-Rex can roar in a way that inspires fear in smaller/lesser creatures. All who are able to hear it must make a fear check on column four. This costs 10 WPR with each use.
Friday, March 6, 2015
A bit more Alucar
Here we go, another weekend and hopefully some more gaming. My introductory scenario for Alucar involves Professor Atlas demonstrating a new device, to mark the one year anniversary of the city falling into the earth. Anything involving the Professor should be amazing!
A couple quick sketches, a couple of things you may find in Alucar, take care my friends
A couple quick sketches, a couple of things you may find in Alucar, take care my friends
Saturday, February 21, 2015
Alucar, city of the future
Polishing my Cryptworld scenario that I began this past November, making necessary corrections/additions. Starting on a new Pacesetter project.....
Just a little something I came up with while on break at work. What if at the start of the 20th century, a city was built to be a technological marvel. People flock to this city and are amazed by the wonders contained their in. There is a monorail and clockwork "guards" at city hall. The main creator of these things has his laboratory, known as the Steam Works, at the heart of this place.
Then tragedy strikes, as a massive sinkhole opens and swallows everything. Not everyone survives, but those who do learn to adapt to their new surroundings. It takes a year for city to pull itself together, and now it is up to the players how to proceed. Stay in town and deal with local issues, or strike out and explore the various caverns branching off from Alucar? Go crazy and do both, maybe figure out what caused the catastrophe in the first place?
I may be running a game tomorrow, if the snow does not scare off my players. Depending on how many show up, I may run my Cryptworld game, Dwimmermount, or a little test run of Alucar. I will let you all know how that shakes out. Later guys, take care!
Just a little something I came up with while on break at work. What if at the start of the 20th century, a city was built to be a technological marvel. People flock to this city and are amazed by the wonders contained their in. There is a monorail and clockwork "guards" at city hall. The main creator of these things has his laboratory, known as the Steam Works, at the heart of this place.
Then tragedy strikes, as a massive sinkhole opens and swallows everything. Not everyone survives, but those who do learn to adapt to their new surroundings. It takes a year for city to pull itself together, and now it is up to the players how to proceed. Stay in town and deal with local issues, or strike out and explore the various caverns branching off from Alucar? Go crazy and do both, maybe figure out what caused the catastrophe in the first place?
I may be running a game tomorrow, if the snow does not scare off my players. Depending on how many show up, I may run my Cryptworld game, Dwimmermount, or a little test run of Alucar. I will let you all know how that shakes out. Later guys, take care!
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