Monday, March 24, 2014

March Maps, round 10

     Here we are, the last full week, and I decided to make a multilevel map with a trapped crypt.
     The first room we come to at the top has a secret trap door that drops into the next room over. There is only a few places where rooms or corridors overlap, there is a map I have just finished which has quite a bit of overlap. The trap in the crypt hallway opens all the small crypts, releasing ghouls (or other undead) all around the pc's. The main burial chamber, once past the pit trap, has six statues that come to life. Most of the other rooms are just there to be filled as needed. Just the trapped chest and the rubble filled hall/room in the lower left corner.

     Catch you guys later, and take care!

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