Back for a quick post before the double whammy of Christmas and New Years here in the US. This past week I picked up some Dragon magazines from a used book store and what one of them contained was pretty interesting. I've told you guys to swipe and adapt from various sources, well this time it's closer to home. I speak of Dragon #294, and two of it's articles on catchphrases and reputation. Funny things is they both are penned by the inimitable Robin Laws.
Let's start with catchphrases, lovely bits of dialogue you can adapt to your character, or in my case NPC's, to give them a certain uniqueness. Robin gives you a few tips on coming up with things for your character to say that fit what he/she is all about. Follow up with examples, sorted by race, class, and social status (five a piece) with a gaggle of theological exclamations and ton of free floating catchphrases. He finishes off with a brief (half a page) lesson in creating your own catchphrases, all in all very enjoyable and adaptable to any game!
Next on the agenda is "Adding Injury to Insults" which involves reputation and the loss/gain of it through verbal sparring. This is a bit more difficult to adapt to some systems more than others, due to the "Feats of Wit" featured at the end of the article. I am thinking they may be used with the appropriate skill from 4E D&D, likewise in Savage Worlds. I am still digesting this article but if anyone can point me towards any other articles (or clever games with that mechanic)on reputation, let me know. My players are almost paragon and I want them to feel like they are affecting the world at times.
This brings me to the last bit, today's game, unfortunately it was a bit of a bust as only two people showed up. Instead canceling I had them just role-play one of the encounters I had planned for the group. It was about an acquaintance of theirs (previously a smuggler they met, whom they spared) that is tried to walk the straight and narrow. He asked if they could help him get a job as a singer at Thistlewood's, and up scale inn/tavern.
The Jynx the bard, assisted him in training and the dwarf shaman Brock, scoped out the tavern to see if the proprietor Mister Thistlewood had any weaknesses to be exploited. It seemed he enjoyed heroic songs and spiced tiefling whiskey, so two quick stops were in order, one to a sage to find some really classic songs of heroisim and an importer selling the special whiskey. The day of the audition went well with everything settled, and they now have a contact in the big city with them. I just ran with the story, allowing them to ask questions, giving them replies based on how and who they asked. It seemed to go well, though I'll be glad when we next play and get to roll some dice :)
So, I believe the next post will not be here before the new year, so enjoy the holidays and take care. As always, feel free to leave me a comment.
Gamer/artist in North East Florida talks about running games for his kids, friends, and total strangers. Also his encounters with various artists (friend or otherwise). Also 'casting at anchor.fm/jim-yoder with game/media thoughts.
Sunday, December 19, 2010
Sunday, December 12, 2010
Friday, December 3, 2010
Reminiscing
In 2003, I had been checking out a online group for rpg artists, aspiring or otherwise and in there I met an artist named Andy Hopp, and things would never be the same. I had learned of the group through another artist, Beth Trott (check her stuff out, it's amazing ). Well, Andy mentioned he was attending Gen Con, in that first year it was at Indianapolis, and if anyone was attending they were welcome to stop by his booth and talk.
I then went temporarily insane because I decided, with only a week or two before the con, to go there on a Saturday and hang out with him. Skipping all of the headaches with registration, long waits in line, and not knowing what to expect (first Gen Con) I finally arrived with an hour to hobnob. Looking through the artshow, I discovered he was in the dealer's room sharing a table with the legendary (at least to me) Larry Elmore! Upon finding the table I discover not only Andy and Larry, but the equally amazing Jeff Easley and Stephanie Pui-Mun Law. The dealer's room was closing soon, so Andy and I arranged to meet somewhere for dinner.
During Dinner I showed Andy and another artist, Chris Seaman, some art that I had thrown together in a rush. They had some helpful criticism for me but also an idea came to them. If they set up a weekend where they would have various basic art classes, would I go for that. I was floored, they lived only a couple of hours away from me and I felt their work was fabulous so I agreed.
Fast forward to a month later and I was at Andy's house with a dozen or so artists, learning about still lives, perspectives, oil painting, just a lot of basic and some not so basic stuff. We spent the days (Friday through Sunday) learning and practicing our craft and the nights we spent playing games and partying. This became an annual event, eventually culminating in Andy turning it into a small convention known as Con on the Cobb.
I am glad I took that crazy chance all those years ago because since then I have met and befriended many artists and had some wonderful times. I love to create as much as I love to play games, so to have friends who are equally passionate is a blessing. I hope you all have friends whom you can relate to in some deep and meaningful way. Take care, and feel free to comment on anything you have read here!
By the way, here are links for the people mentioned; Andy Hopp http://andyhopp.com/ Beth Trott http://www.bethtrott.com/ Jeff Easley http://en.wikipedia.org/wiki/Jeff_Easley (couldn't find his official site :( ) Stephanie Law http://www.shadowscapes.com/profile.php Chris Seaman http://www.chrisseamanart.com/about.html Larry Elmore http://larryelmore.com/
I then went temporarily insane because I decided, with only a week or two before the con, to go there on a Saturday and hang out with him. Skipping all of the headaches with registration, long waits in line, and not knowing what to expect (first Gen Con) I finally arrived with an hour to hobnob. Looking through the artshow, I discovered he was in the dealer's room sharing a table with the legendary (at least to me) Larry Elmore! Upon finding the table I discover not only Andy and Larry, but the equally amazing Jeff Easley and Stephanie Pui-Mun Law. The dealer's room was closing soon, so Andy and I arranged to meet somewhere for dinner.
During Dinner I showed Andy and another artist, Chris Seaman, some art that I had thrown together in a rush. They had some helpful criticism for me but also an idea came to them. If they set up a weekend where they would have various basic art classes, would I go for that. I was floored, they lived only a couple of hours away from me and I felt their work was fabulous so I agreed.
Fast forward to a month later and I was at Andy's house with a dozen or so artists, learning about still lives, perspectives, oil painting, just a lot of basic and some not so basic stuff. We spent the days (Friday through Sunday) learning and practicing our craft and the nights we spent playing games and partying. This became an annual event, eventually culminating in Andy turning it into a small convention known as Con on the Cobb.
I am glad I took that crazy chance all those years ago because since then I have met and befriended many artists and had some wonderful times. I love to create as much as I love to play games, so to have friends who are equally passionate is a blessing. I hope you all have friends whom you can relate to in some deep and meaningful way. Take care, and feel free to comment on anything you have read here!
By the way, here are links for the people mentioned; Andy Hopp http://andyhopp.com/ Beth Trott http://www.bethtrott.com/ Jeff Easley http://en.wikipedia.org/wiki/Jeff_Easley (couldn't find his official site :( ) Stephanie Law http://www.shadowscapes.com/profile.php Chris Seaman http://www.chrisseamanart.com/about.html Larry Elmore http://larryelmore.com/
Sunday, November 28, 2010
Sunday, November 21, 2010
Concering my Sunday game
My 4E game usually gets ran every other Sunday, and I like to play a little fast and loose, meaning I want them to have a say in what happens next (usually, hehe). What usually occurs is I will think about the game for the first week, then the week leading up to the game I come up with various plot hooks I would like to present them. Friday after work I really start pulling together material from different sources, until Saturday night/Sunday afternoon I really buckle down and churn out material. I do a lot of cut and paste documents, nothing fancy just stats for monsters, npc's, traps and hazards.
When I get to the store and set up I am a little nervous, wondering if they will bite or maybe it wont be interesting. Once we get started, though, it just feels right, because what it is all about is entertaining your group and having fun while doing it. So, whether you are playing 4E, Savage Worlds, 2nd edition, or whatever, just have fun. No one can invalidate your fun, so just jump in with both feet and play. Maybe even try and run a game.
Tonight found my players doing some investigation during the first half, speaking with the dwarf ambassador and the local chapter of the Gravedancer's Union (adventurers society). It was the direction they took, which lead them to the big two encounter fight in the second half. The ambassador suggested that they help the city guards out in order to ingratiate themselves with the city. The guard needed a section of sewers cleared of some unseen menace and the pc's agreed. Some role playing and a couple of big fights makes my night a blast, especially when I get to use some accents.
Well enough of this, any comments or questions, please post! Thanks for reading and take care!
When I get to the store and set up I am a little nervous, wondering if they will bite or maybe it wont be interesting. Once we get started, though, it just feels right, because what it is all about is entertaining your group and having fun while doing it. So, whether you are playing 4E, Savage Worlds, 2nd edition, or whatever, just have fun. No one can invalidate your fun, so just jump in with both feet and play. Maybe even try and run a game.
Tonight found my players doing some investigation during the first half, speaking with the dwarf ambassador and the local chapter of the Gravedancer's Union (adventurers society). It was the direction they took, which lead them to the big two encounter fight in the second half. The ambassador suggested that they help the city guards out in order to ingratiate themselves with the city. The guard needed a section of sewers cleared of some unseen menace and the pc's agreed. Some role playing and a couple of big fights makes my night a blast, especially when I get to use some accents.
Well enough of this, any comments or questions, please post! Thanks for reading and take care!
Friday, November 19, 2010
Savage Dawn and WoW
Dawn of Worlds (from last week) really has me jonesing to give it a try. To that end I will be looking for a few people to get together with to do it. I will be using Savage Worlds rules and any races I have access to is fair game. This will include races found in the following;Fantasy Companion, 50 Fathoms, Shaintar, and Sundered Skies. I think this gives a broad enough selection, and granted there will be overlap, especially with standard fantasy races such as dwarfs and elves.
I plan on using my battle mat (24"x25") and wet erase markers for the map, maybe take a picture when we are finished and post it here. I am looking forward to this since I have quite a number of setting books for Savage Worlds that will see some use, hopefully Pirates of the Spanish Main.
Once it is completed, I will make some notes, possibly some alterations and then run a game to see how it goes. This may be difficult for the near future, with my Sunday game and the coming holidays so wish me luck.
I play World of Warcraft on occasion (currently playing a paladin tank), and recently the company (Blizzard)has been gearing up for the new expansion, one of the things is elemental bosses you can join others to fight. I fought two out of four of these with out any real problem, just when I went for number three that there was an issue. It is funny how when things go wrong, some folks start calling others names instead of looking for ways to help out.
During the second elemental boss, someone (helpfully) asked if I had Righteous Defense up (a paladin spell), which I did not but should have. I quickly apologized, feeling pretty silly, got the spell up and continued. The next group could barely keep it together and so when it was over I got called noob, and told I shouldn't be playing. This got on my nerves for a bit, then I realized "Who cares". Plus, I won the Awesome shield that dropped, woohoo!
Well, enough of this, any questions or comments, please post and I'll get to them in the order received. Thanks for reading folks!
I plan on using my battle mat (24"x25") and wet erase markers for the map, maybe take a picture when we are finished and post it here. I am looking forward to this since I have quite a number of setting books for Savage Worlds that will see some use, hopefully Pirates of the Spanish Main.
Once it is completed, I will make some notes, possibly some alterations and then run a game to see how it goes. This may be difficult for the near future, with my Sunday game and the coming holidays so wish me luck.
I play World of Warcraft on occasion (currently playing a paladin tank), and recently the company (Blizzard)has been gearing up for the new expansion, one of the things is elemental bosses you can join others to fight. I fought two out of four of these with out any real problem, just when I went for number three that there was an issue. It is funny how when things go wrong, some folks start calling others names instead of looking for ways to help out.
During the second elemental boss, someone (helpfully) asked if I had Righteous Defense up (a paladin spell), which I did not but should have. I quickly apologized, feeling pretty silly, got the spell up and continued. The next group could barely keep it together and so when it was over I got called noob, and told I shouldn't be playing. This got on my nerves for a bit, then I realized "Who cares". Plus, I won the Awesome shield that dropped, woohoo!
Well, enough of this, any questions or comments, please post and I'll get to them in the order received. Thanks for reading folks!
Saturday, November 13, 2010
Co operative Worldbuilding, Oh Yeah!!
Just this past week, I discovered a few episodes of "Gamers Haven" (http://gamershavenpodcast.com/) concerning co operative world building. Specifically Dawn of Worlds, from ClanWebsite.org, it is basically a game unto itself. The pod casts (there are three in all) have the cast going through the process of building a world. I'll admit that the pod cast does get a little slow, mostly when one of the guys stops to think of what he should do, but overall it is a decent primer for the process.
The PDF is twelve pages, though the rules are only on seven of those pages, and is well thought out. All you will need is a table, big piece of paper, paper for notes, pencils, and a pair of six sided dice. Someone draws a rough landmass on the big piece of paper, everyone rolls to see how much power they start off with and the fun begins. Also, it doesn't matter what game system you are using, except maybe in regards to races available.
Dawn of Worlds is split into three ages; land, races, and relations. Each action has a point cost, so in the land age it is easier to shape land and climate but difficult to create and command races, though not impossible. In the age of races, actions related to civilizations and races are more affordable while the cost to manipulate land and climate rises. The final age (relations) is all about how the different cultures and peoples deal with one another.
All in all it is a fascinating way to come up with a world that kind of ties into the subject of group templates from last week. Just get your group together and get started, the game master has the final say, so while the players know the history of the world, there can still be some surprises. I am looking forward to trying this out sometime soon, using Savage Worlds as a base and I will let everyone know how it goes.
Take care everyone
PS. If anyone has anything they would like to say, please do. I am curious as to how this is being received.
The PDF is twelve pages, though the rules are only on seven of those pages, and is well thought out. All you will need is a table, big piece of paper, paper for notes, pencils, and a pair of six sided dice. Someone draws a rough landmass on the big piece of paper, everyone rolls to see how much power they start off with and the fun begins. Also, it doesn't matter what game system you are using, except maybe in regards to races available.
Dawn of Worlds is split into three ages; land, races, and relations. Each action has a point cost, so in the land age it is easier to shape land and climate but difficult to create and command races, though not impossible. In the age of races, actions related to civilizations and races are more affordable while the cost to manipulate land and climate rises. The final age (relations) is all about how the different cultures and peoples deal with one another.
All in all it is a fascinating way to come up with a world that kind of ties into the subject of group templates from last week. Just get your group together and get started, the game master has the final say, so while the players know the history of the world, there can still be some surprises. I am looking forward to trying this out sometime soon, using Savage Worlds as a base and I will let everyone know how it goes.
Take care everyone
PS. If anyone has anything they would like to say, please do. I am curious as to how this is being received.
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co operative,
Gamers Haven,
savage worlds,
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