I have finally de-pressurized from Gary Con. I managed to get back to work, even though I would have loved to have an extra day or two just resting at home. Now I am back and here, as promised, are the various items I picked up at the con.
Here I rounded out my fanzine collection, unfortunately the latest Crawljammer issues were unavailable. Crawl! is an invaluable resource that allows you tommold the DCC system to what you want. Issue 5 has an orc character class as well as rules for creating monsters. Number 7 helps with using/creating traps, making interesting fountains, and giving ogres a twist. Eight is the fabulous fire arms issue. In addition gun rules, there is an invasion toolkit that can facilitate adding guns to an existing campaign.
Metal Gods released it's third issue, which continues to flesh out the city of Ur-Hadad wonderfully. It also contains a heist toolkit and a new patron, Atraz Azul! Crawling Under a Broken Moon, issue 5 has Reid's post apocalyptic version of He-Man and the Masters of the Universe. Located in what was once Canada, but is now called Aetheria. There is even a new class, the Aetherian hero, to play in this new land. Number 6 has what you want for cars and road gangs in your game, as well as a new class; the petrol head!
Finally we have three little zines that J.V. West brought to give away at the show. Hella Nor is a new devil patron for DCC, as well as two monsters; the devil nymph and the hell cat. The Lug is a character class for retro clones, it is basically a big oaf who can throw his weight around. Finally there is the Doomslakers Wizard Book, containing some great houserules for magic users in any retro clone game. I really like the section regarding wands. Really cool stuff
Role Aids was and is an amazing third party resource for first edition dungeons and Dragons. Since I already own the Dwarves book, picking up Elves was a natural choice (see what I did there) It includes details on light, high, ice, wood, grey, dark and demi elves. There are maps of elven buildings, towns and cities as well as six adventures. Whisper and Venom, from Lesser Gnome, is a great setting/adventure. Zach Glazar and Lloyd Metcalf are pretty cool to talk to, and since I had heard many wonderful things about it, I bought the basic set of W+V. Looking forward to reading it thoroughly at a later date.
TSR modules U2 Danger at Dunwater and U3 the Final Enemy completes the U series AD&D modules for me. U1 Sinister Secret of Saltmarsh is a fun adventure, so I am happy to have the complete series. Something I missed the first time through was an OSR zine called Dungeon Lord. The type is a bit small, but it includes two dungeons, with additional tables for customizing them. At least we come to the Goodman Games section here. I traditionally stick with purchases that I cannot easily make at my flgs. Death in Luxor was the first in their Age of Cthulhu line that starteda couple of years ago. Along with DCC rpg modules Doom of the Savage Kings and Intrigue at the Court of Chaos, these three are not easy orders for my local store. That is all for now, tomorrow I shall return with the last vestiges of my trip through the dealer's room.
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