Saturday's game did not get the turn out I wanted, in fact I had only two people, but it turned into a lot of fun. I had my pre gens set up using Wayne Snyder's gang occupation table and each player started with three each. The adventure came from the first issue of Metal Gods of Ur-Hadad, wherein you roll upon some tables to generate your various neighborhoods and the gangs that dwell within. The players run a few characters apiece (it is a zero level funnel) who are members of a street gang that find themselves far from their home turf as night begins to fall. It is like a fantasy version of the Warriors from the 80's. They had to deal with rival gangs, the Grand Vizier's anti-gang squad, and a trickster god pranking them.
Since I only had the two players I ran it cooperatively, letting them decide what the results of some of their rolls. They avoided fights and did a lot of running, which in the end saved their characters. Which is a change from last year's Blood Drinking Box where everyone died. That was about survival, this was about ducking guards and rival gangs using crowded streets and cheezy one-liners. As long as I have someone show up, I consider it a success. Next year will be epic!
Gamer/artist in North East Florida talks about running games for his kids, friends, and total strangers. Also his encounters with various artists (friend or otherwise). Also 'casting at anchor.fm/jim-yoder with game/media thoughts.
Monday, June 22, 2015
Sunday, June 14, 2015
Free rpg day 2015 (and Ur-Hadad), Ravenstone Games
Next Saturday from 11-3 I will be running Street Kids of Ur-Hadad, using DCC rpg. This is a zero level funnel, so pre gens will be provided and new players are welcome.
"As one of the multitude of street gangs in the venerable city of Ur-Hadad, you roam the gutters and alleys with a freedom most don't appreciate. That is only during the day. As the sun dips towards the horizon, you find your band of miscreants far from their home turf. You and your fellows must traverse the various neighborhoods until you are back in your own neighborhood. No one is guaranteed to survive!"
Ur-Hadad is an amazing setting/creation by Adam Muszkiewicz, Wayne Snyder, and Edgar Johnson. The site is here. These guys have put out some cool zines! They have filled out their world, and since they have used random tables you can make it your own as well. Give them a look, I am sure you will like what you see.
Also, Adam does a podcast with a friend of his, Don Stroud. It is called Drink Spin Run, and it is a lot of fun. Each session is in two parts, where the first part has Adam, Don and the guest(s) discussing what they are drinking, what music they are listening to, what they are reading, and what game(s) they are running. Then the second episode the hosts and guest(s) discuss whatever topis they have come up with. Give it a shot as well. Later folks!
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| Art by Wayne Snyder |
"As one of the multitude of street gangs in the venerable city of Ur-Hadad, you roam the gutters and alleys with a freedom most don't appreciate. That is only during the day. As the sun dips towards the horizon, you find your band of miscreants far from their home turf. You and your fellows must traverse the various neighborhoods until you are back in your own neighborhood. No one is guaranteed to survive!"
Ur-Hadad is an amazing setting/creation by Adam Muszkiewicz, Wayne Snyder, and Edgar Johnson. The site is here. These guys have put out some cool zines! They have filled out their world, and since they have used random tables you can make it your own as well. Give them a look, I am sure you will like what you see.
Also, Adam does a podcast with a friend of his, Don Stroud. It is called Drink Spin Run, and it is a lot of fun. Each session is in two parts, where the first part has Adam, Don and the guest(s) discussing what they are drinking, what music they are listening to, what they are reading, and what game(s) they are running. Then the second episode the hosts and guest(s) discuss whatever topis they have come up with. Give it a shot as well. Later folks!
Wednesday, June 10, 2015
The Game Store in the Middle of Nowhere
Just got back from the North Carolina/Cherokee area, where I came across a small game store called the Wizard's Guild. It was relatively small (cozy) but it still had a nice selection of board and card games. The big names of role playing were represented, though I imagine the owner could order product for you. It was cool to see this place in the midst of all the camping, hunting, and tourist type stores. The customers and staff were pleasant and there are regular events held there. I picked up a cooperative card game called Hanabi, where you are fireworks pyro technicians getting a fireworks display together. I also picked up a the pocket version of OGRE. I will tell more about Hanabi in a later post.
On the way home I stopped into Cincinnati's Gateway Games and more. It was fantastic, with a great variety of role playing games. The big thing for me was the selection of fanzines and independent, third party type stuff. I was able to complete my Crawljammer collection. Woot! I am thinking of running Mall Maul down there sometime. Time to get some rest, take care everyone!
On the way home I stopped into Cincinnati's Gateway Games and more. It was fantastic, with a great variety of role playing games. The big thing for me was the selection of fanzines and independent, third party type stuff. I was able to complete my Crawljammer collection. Woot! I am thinking of running Mall Maul down there sometime. Time to get some rest, take care everyone!
Labels:
Crawljammer,
DCC rpg,
Gateway Games and more,
Hanabi,
Mall Maul,
OGRE,
Wizard's Guild
Wednesday, May 20, 2015
Status Update May 20th
Getting a replacement battery for my laptop, hopefully this Friday. Making posts on my phone sucks. Watched Mad Max Fury Road over the weekend and it was amazing. So much over the top weirdness, I wish I could watch it over and over again. The cars, the characters, and the locations were wild freaky fun. I left the theater wanting to run a Broken Moon game in that world. Anyone out there have any plans to do that? Maybe ideas for their own auto-rific, guzzoline apocalypse?
Monday, May 11, 2015
[DCC Road Tour 2015] Game One: Mall Maul
Oh man, what a blast. Had a rocky start, print my pre gens at a certain store, and ended up with seven copies of the same four zero level characters. Then, an hour into the game I started to get a really bad headache. Thankfully we allowed neither of these to ruin our fun. In an effort to endear myself to whomever showed up, I brought a dozen doughnuts. They did not hurt, just saying. I had four players this time including Tim Snider, Rob Lambert, Drew Bergstrom, and my wife Kelly.
So we laughed through having multiple bikers, scientists and livestock ranchers. I used the rules for rolling up post apocalyptic zero levels in Crawling Under a Broken Moon, issue three. We had a plethora of mules that were put to good use.
Here are the highlights, since I don't want to give away too much. For our first big battle, Drew used his phone to play Motorhead's "Ace of Spades"while announcing his biker's attack. I felt that merited a plus one to attack. A scientist named Albert decided to stick his head into a room and discovered a crossbow trap early on. The fact that, in order to fit the adventure into a for hour slot, I cut to goal off 200 tribute truck points in half meant that a lot of the mall was unexplored. Now I just need to set up the next game, which only requires a date and time.
This game was extra exciting for me because Rob saw my flyer at the store,which normally does not happen. That is all for now,take care!
So we laughed through having multiple bikers, scientists and livestock ranchers. I used the rules for rolling up post apocalyptic zero levels in Crawling Under a Broken Moon, issue three. We had a plethora of mules that were put to good use.
Here are the highlights, since I don't want to give away too much. For our first big battle, Drew used his phone to play Motorhead's "Ace of Spades"while announcing his biker's attack. I felt that merited a plus one to attack. A scientist named Albert decided to stick his head into a room and discovered a crossbow trap early on. The fact that, in order to fit the adventure into a for hour slot, I cut to goal off 200 tribute truck points in half meant that a lot of the mall was unexplored. Now I just need to set up the next game, which only requires a date and time.
This game was extra exciting for me because Rob saw my flyer at the store,which normally does not happen. That is all for now,take care!
Wednesday, April 29, 2015
T-Rex stats, Alucar and beyond
In a cavern adjacent to Alucar is somewhat of a lost world. One of the creatures in there is tyranosaurus rex. Here are the stats I worked up for it. Let me know what you think.
Tyranosaurus Rex
STR:10 (145) WPR:6 (80)
DEX:1 (15) PER:0
AGI:3 (45) PCN:4 (55)
STA:9 (135) PWR:40
ATT:95% WND:20
MOV:L 150
UNUSUAL POWERS
Roar: The T-Rex can roar in a way that inspires fear in smaller/lesser creatures. All who are able to hear it must make a fear check on column four. This costs 10 WPR with each use.
Tyranosaurus Rex
STR:10 (145) WPR:6 (80)
DEX:1 (15) PER:0
AGI:3 (45) PCN:4 (55)
STA:9 (135) PWR:40
ATT:95% WND:20
MOV:L 150
UNUSUAL POWERS
Roar: The T-Rex can roar in a way that inspires fear in smaller/lesser creatures. All who are able to hear it must make a fear check on column four. This costs 10 WPR with each use.
Wednesday, April 22, 2015
For the Love of Random Creature Generators
Reading about Tim Snider playing around with James Raagi's Random Esoteric Creature Generator had me digging out my copy. My first run through gave me something interesting that I will share with you all in the next few days.
I plan to stat it for a few different games and it gave me an idea for a mini setting.This should be interesting.
I plan to stat it for a few different games and it gave me an idea for a mini setting.This should be interesting.
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