Showing posts with label road crew 2015. Show all posts
Showing posts with label road crew 2015. Show all posts

Sunday, July 5, 2015

Happy (day after the) Fourth of July

     Past couple of days have been a roller coaster. Things are looking up, just need to keep it going that way. Doing some more art for Crawling Under a Broken Moon, wishing my scanner still worked and tempted to mail my art to Reid in the case to avoid the using inadequate scanners again. Work is going the way it has been, slowly into the ground, with the higher ups having no clue what is happening on the ground level. They tend to make ill informed and asinine decisions that just further that spiral. This really does not help with anyone's disposition, let alone mine. House related issues have improved, gas leak meant we had no hot water and could not cook on the stove for three weeks. Thankfully it was spring, so freezing was not an issue.

     Game wise, I managed to pull off two DCC Road Crew games so far this year with the hopes that future games will occur here and abroad. Already looking at heading to Cincinnati to run Mall Maul, though at the moment that is as far afield as I am willing to go. I am excited about spreading my love of DCC and expanding the local pool of players. Anyone interested, just let me know! Looking forward to good feelings and fun, and no negativity. So wish me luck, haha. I leave you with a picture of the wooded countryside...

Monday, May 11, 2015

[DCC Road Tour 2015] Game One: Mall Maul

     Oh man, what a blast. Had a rocky start, print my pre gens at a certain store, and ended up with seven copies of the same four zero level characters. Then, an hour into the game I started to get a really bad headache. Thankfully we allowed neither of these to ruin our fun. In an effort to endear myself to whomever showed up, I brought a dozen doughnuts. They did not hurt, just saying. I had four players this time including Tim Snider, Rob Lambert, Drew Bergstrom, and my wife Kelly.

So we laughed through having multiple bikers, scientists and livestock ranchers. I used the rules for rolling up post apocalyptic zero levels in Crawling Under a Broken Moon, issue three. We had a plethora of mules that were put to good use.
 
Here are the highlights, since I don't want to give away too much. For our first big battle, Drew used his phone to play Motorhead's "Ace of Spades"while announcing his biker's attack. I felt that merited a plus one to attack. A scientist named Albert decided to stick his head into a room and discovered a crossbow trap early on. The fact that, in order to fit the adventure into a for hour slot, I cut to goal off 200 tribute truck points in half meant that a lot of the mall was unexplored. Now I just need to set up the next game, which only requires a date and time.

This game was extra exciting for me because Rob saw my flyer at the store,which normally does not happen. That is all for now,take care! 

Wednesday, April 15, 2015

DCC Road Crew 2015 part 1

     I have my first road crew game of the year set up for May 9 th, I'll be running the fun and frenetic adventure"Mall Maul" Reid San Filippo.

Having experienced it as a player, I am excited to be running it. As is tradition, I made a flyer and posted it at the flgs where I will be running it. I needed to keep the momentum going, meaning scheduling the next game or two. I ran Crawljammer last year, and the game on May 9th is from Crawling Under a Broken Moon. I felt I should continue with even more zine love.So my second game will be Street Kids of Ur-Hadad, by Edgar Johnson. I am looking forward to running it and letting you folks hear all about it afterwards.