Sunday, November 17, 2013

The Tinker!

Tinker
Requirements: Dex 9
Prime Requisite: Int
Hit Dice: d6
Humans who become tinkers are fascinated by the way things work, especially clockworks. They enjoy creating wondrous mechanisms to delight and amaze. There are a select few who thrill to see there work used in new and different ways, possibly in dangerous circumstances. Tinkers learn and create schematics that allow them to create these mechanisms, and as they level, the designs become more and more complicated. Their armor is limited to leather and weapons they have some skill in are daggers, blunt weapons, and bows. Magic items a tinker may use; armor, weapons, rings and potions. Also, they are able to pick locks, find/remove traps, and hear noise as a thief of the same level. At the upper levels, they are able to create amazing mechanisms that can delight and thrill onlookers.
Character Attack Table
                              Armor Class
Level          0    1    2    3    4    5    6    7    8    9
1-3            19  18  17  16  15  14  13  12  11  10        
4-5            18  17  16  15  14  13  12  11  10  09
6-8            17  16  15  14  13  12  11  10  09  08
9-10          16  15  14  13  12  11  10  09  08  07
11              15  14  13  12  11  10  09  08  07  06
12              14  13  12  11  10  09  08  07  06  05
Saving Throws:
Level    Breath Attacks   Poison/Death   Petrify/Paralyze   Wands   Spells/Spell-like Devices
1-4               16                      14                   13                  15                    14
5-8               14                      12                   11                  13                    12
9-12             12                      10                   9                    11                    10
Gearborn Level Progression
Experience   Level    Hit Dice(d6)
0                     1            1
1,240              2            2
2,480              3            3
4,960              4            4
9,920              5            5
19,840            6            6
39,680            7            7
77,500            8            8
155,000          9            9
232,500         10          10
310,000         11          10+ 1hp
387,500         12          10+ 2hp
Design Schematic Progression 
Tinker     Schematic Level
Level      1      2      3  
1            1      -      -
2            2      -      -
3            2      1     -
4            2      2     -
5            2      2     1
6            2      2     2
7            3      3     2
8            4      3     2
9            4      4     3
10          5      4     3
11          6      5     4
Tinkers have a chance to learn schematics that they pick up while adventuring, based on their intelligence.Once they have rolled to see if they are able to learn a schematic, they are unable to try again unless the referee deems it acceptable.
Intelligence     Learning
Score             Probability
3                        20%
4-5                    30%
6-7                    35%
8-9                    40%
10-12                50%
13-14                70%
15-16                75%
17                      85%
18                      90%
More schematics to follow, including some specific ones for upper levels. Please let me know what you think and I will see what I can do.

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