Duration: 4 rounds per level
This schematic creates a small hand held, bellows like contraption that produces a cone of pale phosphorescence that adheres to those in it's path. This creates a glow that outlines those affected with a shimmering luminescence, up to 12' per level of the person creating the device. This means 2 human sized targets at level 1 and 4 human sized at level 2. This phosphorescence does not harm the creatures, but it makes it easier to see them, giving anyone attacking them a +2 to hit.
Cable of Grabbing
Duration: 1 turn
This schematic typically creates a long articulated coil that fastens to the ground and can be set to spring, via a winding mechanism, on an individual walking into it, or can be tossed at someone. If used in the former way, the victim gets a save vs. spells at -2. They are able to speak, though they cannot move as the coil wraps around them and gears lock it in place. May only affect one person/creature at a time.
To create items found in these schematics, the Tinker (previously gearborn) needs a kit to facilitate this. The tinker's kit costs 30 gp. and has some gears and cylinders, but also molds for creating more, as well as various tools needed. More to come, let me know what you think!